Power Dynamics is a board game that investigates the geo-political and environmental ramifications of our current system of energy consumption. Power Dynamics has users assume positions as first, second, and third world countries then compete with one another to harvest resources to purchase perks such as WiFi, Fresh Water, or Guns. The game ends once the resources on the board are fully depleted. By experiencing the competition for energy resources players begin to understand the short term socio-political ramifications of our current hierarchies of consumption, as well as the long term damage we are doing to the environment.
My Roles: Interaction Designer / Game Designer / Critical Designer
The Problem: As part of a 48 hour intensive project, our team was challenged to design something other than a poster or infographic that helped people understand the complex system of international energy consumption.
The Results: In the 48 hour period, we were able to create and playtest 3 prototypes for the game, the last of which was voted by the studio as the most successful design of the 10 projects created during the intensive weekend. Power Dynamics was also selected as a nominee for the New Challenge Grant in 2015.
Parson the New School | Fall 2014 with Kelly Anderson, Chisun Rees, and Andrea Morales