+5 RENEGADE POINTS: DESIGNING VIOLENCE IN VIDEO GAMES

Being a lifelong gamer and—for the most part—not a psychopath, I have always discredited claims that violent video games make violent children.  But there seemed to be an uncomfortable hypocrisy lurking somewhere in the fact that I committed uncharacteristic sexual pursuits and highly violent actions in the virtual fantasies of video games while denouncing Mr. Bungle’s claim that events in a virtual reality have no consequence on RL existence. So, if events in a virtual world do have ramifications in the real world, what could possibly justify violence in video games?